Myrmidon is a Puzzle-plateformer in which you explore the bond between an animator and his puppet. Work together with a friend online to clear obstacles across the sprawling sets of a stop-motion animation workshop.
July 2024
Start of the project
October 2024
End of demo development
November 2024
Demo Release on Steam

THE TEAM

Game Art
Rémi Leroy - Ornella Giauque - Théo dalmasso - Daniel de Almeida - Samuel Jucht - Alice Parmentier - Sélène Lê - Pauline Maurer - Léna Dehaies

Game Design
Zachary Mcintyre - Noé Brasier

Game Programming
Arthur Chrzaszcz - Mathis Jibert

LEVEL DESIGN ELEMENTS

During the project, i was tasked with programming some of the level design elements that the designers needed for the levels.

I quickly iterated using blueprint, while communicating with the design team in order to get the desired behaviour, then converted some of the more math-heavy functions into c++ for optimization.

ONLINE REPLICATION

One of the biggest task we had to do while programming the gameplay elements was making sure that everything was replicated correctly.

A lot of testing went into ensuring that both players saw the same movements and behaviours at the same time.

CAMERA MOVEMENT TOOLS

For the puppet side of the game, the level design needed to have a moving camera on a track that follows the player and rotates and zoom according to its position.

To tackle that problem i created a simple tool in blueprint using bezier curves, so that designers could easily iterate on the camera's path.